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Devil May Cry 5 Review: Still the Gold Standard for Stylish Action

Devil May Cry 5 Review

Devil May Cry 5 Review

Seven years after release, Devil May Cry 5 hasn’t really been dethroned. Plenty of action games have arrived since, some excellent, but when people argue about what the genre’s ceiling looks like, this is still the game they point to. Capcom’s RE Engine handles the visual side, the three-protagonist structure handles variety, and the ranking system makes sure you never quite feel finished with it. The Sons of Sparda arc closes here, and it closes loud.

Quick Verdict

A high watermark for character action. Combat depth is the headline three protagonists with genuinely distinct toolkits, not just palette-swapped movesets and the presentation backs it up. Linear level design and some pacing wobble are the only real complaints worth making.

What You Should Know

Where It Stands in May 2026

The franchise is in an odd spot. Devil May Cry 5 sold over 10 million copies and remains the highest-selling game in the series by a substantial margin, which by any normal measure should have made a sequel a foregone conclusion. It became the highest selling game in the franchise by a wide margin, mainly due to its exciting and deep action gameplay, with a sales rate only outpaced by Monster Hunter Wilds at the time of release. Instead, the series has been quiet on the gaming side since 2019.

Part of the reason is personnel. Director Hideaki Itsuno, who effectively rescued the franchise starting with Devil May Cry 3, left Capcom to start something new meaning whoever takes a future DMC project on won’t be him.

That said, Capcom hasn’t shelved the name. At a recent investor meeting, the publisher reiterated its plan to expand on dormant franchises including Devil May Cry and Dragon’s Dogma, with COO Haruhiro Tsujimoto outlining intentions to revitalise the series through sequels, remakes, ports, or new entries. Remake rumours have been doing the rounds for months. Nothing’s confirmed, nothing’s dated, but the IP is officially on the “we want to keep going with this” list rather than the “we’re done” list.

The animated side is where things have actually moved. The eight-episode second season of the animated Devil May Cry series premiered on Netflix on May 12, 2026, returning after a first season that debuted in April 2025, hit the Top 10 with 5.3 million views in three days, and earned a 96% Rotten Tomatoes score. Showrunner Adi Shankar has already confirmed a third season is in production. The first season had a measurable knock-on effect on the games titles from the series on Steam saw player counts boost up to 20 times following the show’s debut which is the kind of data point Capcom’s marketing team will have noticed.

The Three Protagonists

What’s Genuinely Worth Praising

The ranking system. Every combat encounter scores you in real time D through SSS based on variety, style, damage taken, and how long you sustain the chain. It’s the engine that drives replayability. You don’t beat DMC5 once; you beat it, then beat it on Son of Sparda, then on Dante Must Die, then chase S-ranks on every mission, then try Bloody Palace.

The sound design. Each character has a custom battle track that intensifies as your style rank climbs, which sounds gimmicky written down but works absurdly well in practice. Nero’s Devil Trigger became a meme for good reason.

The bosses. Fights against Urizen, Cavaliere Angelo, and the final encounter are paced and choreographed at a level most action games don’t approach.

Where It Comes Up Short

Levels are corridors. That’s the honest summary. There’s a small amount of branching, the occasional hidden item, but nobody’s playing DMC5 for exploration. If you want a stylish action game that also has a world to roam around in, this isn’t that game.

Pacing across protagonists is uneven. The game decides when you play as Nero, Dante, or V you don’t choose. Most of the swaps work, but a couple feel arbitrary, and if V’s playstyle doesn’t click for you, his missions will drag.

The story leans on knowing the previous games. New players can follow it, but a lot of the emotional payoff lands harder if you’ve spent time with these characters before.

References

  1. Vice – Capcom Confirms Future Devil May Cry Plans Amid Remake Rumorshttps://www.vice.com/en/article/capcom-confirms-future-devil-may-cry-plans-amid-remake-rumors/
  2. ComicBook.com = 2026 Doesn’t Bode Well For Devil May Cry Fanshttps://comicbook.com/gaming/feature/2026-doesnt-bode-well-for-devil-may-cry-fans/
  3. GamesRadar+ – Capcom wants to “nurture” dormant game series like Devil May Cry and Dragon’s Dogmahttps://www.gamesradar.com/games/devil-may-cry/capcom-wants-to-nurture-dormant-game-series-like-devil-may-cry-and-dragons-dogma-with-sequels-remakes-ports-and-more/
  4. Yahoo Entertainment – Devil May Cry Season 2 Returns to Netflix on May 12https://www.yahoo.com/entertainment/tv/articles/devil-may-cry-season-2-110000420.html
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